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AI Insights · Timothy · March 2022

Top 5 Horror Games on Android in Oceania Q1 2022

The top 5 horror games on Android in Oceania during Q1 2022 showed varied performance trends in weekly downloads, revenue, and active users. Data from Sensor Tower highlights the shifts in user engagement and monetization.

Top 5 Horror Games on Android in Oceania Q1 2022

The top 5 horror games on the Android platform in Oceania during Q1 2022 exhibited diverse performance trends. Data from Sensor Tower provides insights into weekly downloads, revenue, and active users for these games.

Blue Monster: Stretch Game saw a significant decline in weekly downloads, starting from around 22K in late December 2021 and dropping to a mere 374 by the end of March 2022. Similarly, weekly revenue decreased, peaking at $31 in the first week of January and falling to negligible amounts by mid-March. The game's weekly active users also followed a downward trend, starting at approximately 14.6K and reducing to around 2.7K by the end of the quarter.

Five Night Survival: Bear Hunt experienced a notable increase in weekly downloads, peaking at 6.3K in late February before gradually declining to 1.6K by the end of March. The game's weekly revenue was modest, reaching up to $5 in late February. Weekly active users peaked at around 6.2K in late February and then decreased to approximately 2K by the end of the quarter.

Poppy Horror: Chapter One had a sharp decline in weekly downloads, starting at 14.3K in late December 2021 and dropping to just 117 by late February. The game's weekly active users mirrored this trend, starting at 13.8K and dwindling to 182 by the end of March.

Five Nights at Freddy's AR maintained relatively stable weekly downloads, with numbers hovering around 2K throughout January and February, before gradually decreasing to 693 by the end of March. Weekly revenue showed fluctuations, peaking at $1K in mid-January and then stabilizing around $100-$200 in March. The game enjoyed a consistent active user base, maintaining around 20K users for most of the quarter.

I'm Not Blue Monster: Rainbow saw its weekly downloads decrease from 5.6K in mid-January to 591 by the end of March. Weekly revenue remained low but showed a slight increase towards the end of the quarter, reaching $16 in the final week of March. The game's weekly active users declined from approximately 4.7K in mid-January to 1.2K by the end of March.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2022